Lucky Docks is the game lobby map for Wildgate. I handled blocking out and iterations on this space. Thanks to Sean McNally and Laurel Austin for initial concepts and follow up concepts and a lot of great back and forth testing and iterations, Lucas Annunziata and Jacob Wheat for additional prop set dressing around the entire space, Hadidjah Chamberlin and Sully Sullivan for lots of VFX work, Grant Mark for setting up turbine racing, Dave Shumway and Daniel Gagnon for tons of audio work and Markus Hammarstedt for intro sequence work. A lot of engineering and technical work has gone in to this space from many people, which also serves as a lobby while the procedural game map is generated.
Additional thanks go out to the rest of the Wildgate art, tech art and audio teams, every environment in Wildgate is the result of the collaboration between all these wonderful people.