Philip Klevestav
Philip Klevestav
Environment Artist at Moonshot Games
Orange County, United States

Summary

Environment artist at Moonshot Games.
Previously making environments for Overwatch and Overwatch 2 at Blizzard.

Skills

Look Development3D Animation3D ModelingLightingTexturingArchitectural DesignWorld BuildingShadersPBR TexturingPhysically Based RenderingOptimizationEnvironment ArtPrototyping

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
World Machine
World Machine
Quixel Suite
Quixel Suite
NDO
NDO
MeshLab
MeshLab

Experience

  • Environment Artist at Moonshot Games
    Irvine, CA, US
    August 2021 - Present

  • Environment Artist at Blizzard Entertainment
    Irvine, CA, US
    March 2011 - August 2021

  • Environment Artist (contract work) at Fatshark
    Stockholm, SE
    December 2010 - February 2011

  • Environment Artist/Texture Artist at Starbreeze
    Uppsala, SE
    October 2009 - December 2010

  • Environment Artist (contract work) at Unknown Worlds Entertainment
    San Francisco , CA, US
    August 2009 - October 2009

  • Environment Artist at GRIN
    Stockholm, SE
    July 2005 - August 2009

  • Texture Artist (contract work) at Valve Software
    Bellevue, WA, US
    April 2004 - June 2004