Temple of Anubis - Overwatch

Temple of Anubis was the first completed map we made for Overwatch. The architecture and terrain of this map was split mostly between me and Bram Eulaers. My main focus was blocking out and finishing the market area and surrounding alleys and interiors, the exterior outside the attacker spawn, the city gates, the interior of the spawn vehicle and the backgrounds.

This was a really fun map to work on as we were still in the process of figuring out a lot of the art style and game mechanics of the project.

Additional credits for the props, vegetation, set dressing and lighting goes out to Dion Rogers, Helder Pinto, Nathan Bowden and the many talented individuals of the Overwatch Art team. Level Design by Aaron Keller.

Temple of Anubis

Temple of Anubis

Temple of Anubis

Temple of Anubis

Temple of Anubis

Temple of Anubis

Temple of Anubis

Temple of Anubis

Temple of Anubis

Temple of Anubis

Temple of Anubis

Temple of Anubis