King's Row was the second map finished for Overwatch, it came with an array of new challenges as it was the first map of the Hybrid game mode as well as being a night time map! As with Temple of Anubis, the architecture and backgrounds of this map was mostly split between me and Bram Eulaers. My main focus was the Attacker spawn interior, cathedral exterior, the city area up until the tunnel after the payload capture point and a number of interior kits.
Additional credits for props, vehicles, lighting and set dressing goes out to Dion Rogers, Helder Pinto, Nathan Bowden and the rest of the Overwatch Art team. Level design was done by Aaron Keller.