Château Guillard

Château Guillard is Overwatch's first deathmatch map. The map was designed by Michael McInerney and the game mode was initially headed by Ryan Mourey. The whole thing came together really fast and we had a slot open for a patch to potentially release this new mode with a map. This is certainly the quickest map I have worked on for Overwatch, but it was a ton of fun to work tightly together with Michael on blocking out and finalizing this map in the span of 2.5 weeks.
Additional credits go out to Lindsay Johnson who did most of the set dressing and prop work on the map and Llia Yu for the skydome texture. The architecture, backgrounds and most lighting was done by me.

Château Guillard

Château Guillard

Château Guillard

Château Guillard

Château Guillard

Château Guillard

Château Guillard

Château Guillard

Château Guillard

Château Guillard

Château Guillard

Château Guillard