Dorado - Overwatch

Dorado was a lot of fun to work on as a large payload map with two very contrasting themes. I blocked out most areas of the map and finalized the attacker spawn area, some parts of the city, the Ziggurat exterior and interiors as well as the backgrounds. Martin Holmberg finalized a lot of the town areas and POI buildings in that area.

Additional credits for props, set dressing, lighting and vehicles go out to Dion Rogers, Helder Pinto, Nathan Bowden and the rest of the Overwatch Art team. Level Design was done by Aaron Keller primarily.

Dorado

Dorado

Dorado

Dorado

Dorado

Dorado

Dorado

Dorado

Dorado

Dorado

Dorado

Dorado