By the time we started working on Volskaya Industries we changed our environment art approach a little bit to work on two maps simultaneously. I worked on Volskaya Industries with Level Designer Aaron Keller and Bram Eulaers worked on Numbani with David Adams.
I blocked out all the architecture in the map and finalized the library, city area and interiors, exterior factory area, large interior factory area, the spawn rooms and the backgrounds. Helder Pinto made the various mech assets seen throughout the map.
Additional credits for props, set dressing, lighting and organics go to Dion Rogers, Helder Pinto, Nathan Bowden and all the great people on the Overwatch Art team.