The architecture and terrain of Watchpoint: Gibraltar was split between me and Bram Eulaers. Bram blocked out most areas of the map and finalized the exterior around the payload start, the caves and the hangar interiors while I was focusing mostly on the exterior after exiting the hangar, most interiors and the spawn rooms including Winston's Lab as well as the backgrounds.
Additional credit for props, vehicles, set dressing and lighting goes out to Dion Rogers, Andrew Klimas, Helder Pinto and Nathan Bowden as well as all the talented folks on the Overwatch Art team. Level Design was handled by David Adams.